How type damage works

  • Super effective: ×1.5 damage.
  • Not very effective: ×0.67 damage.
  • No immunities. You always deal some damage, though a weak hit can occasionally show Resisted and deal none.
  • Both directions. Effectiveness applies to your shots and to the hits you take, so your current Pokémon’s type is also your defensive type.

Because the team shares health and items, switching Pokémon with 1–3 is free. Switch to the type that hits the room hardest, and away from a type the boss hits hard.

Shot effects and matchups

Each type also changes how your shots behave. Five types add a status effect.

TypeShot effectStrong againstWeak to
NormalNo special effect—Fighting
FireBurnGrass, Bug, Ice, SteelWater, Rock, Ground
WaterKnocks enemies backFire, Rock, GroundElectric, Grass
GrassPierces through enemiesWater, Rock, GroundFire, Poison, Bug, Flying, Ice
ElectricLightning chains between enemiesWater, FlyingGround
IceSlowGrass, Ground, Flying, DragonFire, Rock, Fighting, Steel
FightingMore critical hitsNormal, Rock, Dark, Ice, SteelPsychic, Flying, Fairy
PoisonPoisonGrass, FairyPsychic, Ground
GroundBigger shots that can knock backElectric, Fire, Poison, Rock, SteelWater, Grass, Ice
FlyingVery fast shotsGrass, Bug, FightingElectric, Rock, Ice
PsychicSome shots home inPoison, FightingGhost, Bug, Dark
BugFaster fire rateGrass, Psychic, DarkFire, Rock, Flying
RockBigger shots that can knock backFire, Bug, Flying, IceWater, Grass, Ground, Fighting, Steel
GhostShots pass through rocksPsychic, GhostGhost, Dark
DragonNo special effectDragonDragon, Ice, Fairy
DarkMore critical hitsPsychic, GhostBug, Fighting, Fairy
SteelStunRock, Ice, FairyFire, Ground, Fighting
FairyCharm (enemy freezes for a moment)Fighting, Dark, DragonPoison, Steel

The matchups follow the main Pokémon games, without immunities. Shot effects are the part that is unique to PokéIsaac: Grass piercing and Electric chaining shine in crowded rooms, while Ghost shots ignore the rocks enemies hide behind.

The in-game type chart showing which types deal extra damage to which
The game's own type chart.

Which types to bring to each floor

The first five floors each have a clear theme, and floors 6–29 repeat the same five areas. The enemy types below are the top three from the game’s own team coverage screen. These picks hit them hardest:

FloorAreaMain enemy typesGood attacking types
1Viridian ForestBug, Poison, Grass, Normal, FlyingFire, Flying, Rock
2Mt. MoonRock, GroundWater, Grass
3Pokémon TowerGhost, Fairy, DarkGhost, Dark, Steel
4Cinnabar MansionFire, Poison, ElectricWater, Ground
5Cerulean CavePoison, Fighting, PsychicPsychic, Ground, Flying; Ghost, Bug or Dark for Mewtwo
The team coverage screen comparing your team against the enemy types of each floor
The team coverage screen shows how your team fares against each floor.

A team of Fire + Water + a Ghost or Dark Pokémon covers all five areas well. The first two are free starters (Charmander from the start, Squirtle after floor 2); the Ghost or Dark slot has to come from the Gacha, and until then Pikachu fills it. For boss-by-boss weaknesses, see the bosses guide.

How much extra damage does a super effective hit deal in PokéIsaac?

×1.5. A not very effective hit deals ×0.67. No type is immune, although a weak hit can sometimes deal nothing and show Resisted.

Do types affect the damage I take?

Yes. Effectiveness works both ways, so enemies of a type your current Pokémon is weak to hit you harder. Switching Pokémon with 1-3 changes your defensive type too.

Which types cause status effects?

Fire shots can burn, Poison shots can poison, Ice shots can slow, Steel shots can stun and Fairy shots can charm, which makes the enemy stand still for a moment.